This is the place where you can personalize your profile!
By moving, adding and personalizing widgets.
You can drag and drop to rearrange.
You can edit widgets to customize them.
The bottom has widgets you can add!
Some widgets you can only access when you get a premium membership.
Some widgets have options that are only available when you get a premium membership.
We've split the page into zones!
Certain widgets can only be added to certain zones.
"Why," you ask? Because we want profile pages to have freedom of customization, but also to have some consistency. This way, when anyone visits a deviant, they know they can always find the art in the top left, and personal info in the top right.
Don't forget, restraints can bring out the creativity in you!
Now go forth and astound us all with your devious profiles!
The trailer was great. No green/brown/yellow hue, no cheap design and some more good 'no's. But the most awesome thing for me was the power armour. Thank God they redesigned it. Now it's awesome - it's big, menacing, and it looks like a _powered_ one. Nothing like a 'crudely-made full plate armour' we saw in F3/NV.
In my opinion, the scene from 'before the war' was a good addition to the story. At last we can see the contrast between 'back then' and 'now'. I hope that this sequence is included in the game. That would be great - to run to the nearest shelter, hearing roaring danger signals and watching how nuclear mushrooms appear far away.
Some commentaries under the video stated opinions like: 'shitty graphics!', 'it looks like an old xbox game' and so on. It's my opinion, but those individuals are spoiled f*cks. I'm more than sure that they are represented by teenagers who don't give a crap about the plot, and who run through the whole game, completing it under 2 hours just to boast about it on twitter. They don't _play_ games. They run through them to add one more 'golden accomplishment medal' to their profile. So of course the only thing that matters for them it's the game's graphical side. And even that one gets ignored. I saw too many 'let's play's where gamers just ran forward, ignoring the great surroundings (like in the new Wolfenstein DLC/addon/whatever). And when such individuals start to talk about 'bad graphics', I facepalm myself and close the tab to save myself from such comments. My opinion - the 'picture' is nice. Hell. Everything looks nice in comparison to Fallout 3 and its awful models. Of course, IF what we saw was an actual 'in game footage'. So I'll wait for the first set of official in-game screenshots to form my opinion.
They left 'brick-shaped' laser rifle untouched. I'm afraid it means that we'll get the old crappy F3 weapon design. I so hope that I'm wrong.
The dog. I wonder how interactive it will be. Hah. Yes, like in 'Ghosts'. )
The garage from the trailer is awesome. I want to live in it.
Belt-fed miniguns with drums strapped to the receiver. At last.
Guys in power armour are taller than 'ordinary' folks. Again, at last.
I liked the trailer. If everything will be at the same good level, we'll get a decent Fallout game. (imo)
Why almost every non-artist on this site thinks that asking more than, say, 10$ for a commission is 'too much'? Why should I explain to them why my prices are like that, and how difficult it is to create a 3000x2700 highly-detailed picture, and how much time does it take me?
Artist is a job. It's a hard job. And the worst part of this job is clients who think that to create a good picture 'is not a big deal', and who get genuinely surprised when you ask them to pay for the quality accordingly. 'Whaaa? 50$?! That's too much!' And no one cares that I haven't slept for two days just to create that work, that my arm and eyes hurt and that I had only breakfasts all that time. Because 'we all know that it's not a problem for an artist to draw pictures'. U-huh. It's like '*POOF!* Ready!'
Stop underestimate artist's work process. It's not 'easy'. In most cases it's not even 'fun' or 'interesting'. It's a huge amount of hard monotonous work which requires a very high level of concentration and drains us artists very quickly. We have no 'magic brush' to order it to do all the hard work for us. We just sit until our bottoms start to hurt and draw until the work is finished. It is _not_ easy. So yes, we do ask money for our time and efforts, because we do not run a charity organisation. We have bills to pay, we need to pay our rent, we need to buy food and clothing, pay our dentist and so on. Have any of you ever said to your dentist '500$?! That's too much!'? I guess you haven't. You just take your wallet/card and pay. So why do you think that it's 'ok' to say such things to us? What? 'An artist' sounds not very 'job-like' to you?
'An artist' is a job. Like any other job out there. We sell our skills, like IT specialists, drivers and security personnel sells theirs. It's not a 'hobby'. It's not what we do to 'kill time', like watching TV or any other pleasant activity. It's a business. And in business you pay if you want to get something. So when we hear another 'Whaaa? That's too much!' it shows how little people know about our profession. (and how greedy they are)
Please, don't be silly - don't say such things to artists.