It's 2017, yet game developers still think that suppressed handguns sound like 'ptew-ptew'. The sad thing is that some of those devs are from the US or have an access to shooting ranges. *facepalm*
That being said, I want to speak about 'realism lovers' among gamers. Those individuals caused me too many facepalms during the last few years.
So, 'realism'. The first thing I must state is that 90% of those 'experts' are 15-17 y.o. CoD 'veterans' who think that playing video games gives them enough knowledge to understand 'how it really works'. Same goes for ARMA 'veterans' who think that they are 'super-operators' just because they play a game where they behave like 'real soldiers'. My opinion is that 'realism' should never damage 'gameplay', but it usually does. I blame developers, who accept only 100% hardcore/100% casual approach. They are afraid to balance those two categories because some spoiled gamers can start yelling 'This game isn't hardcore enough/too hardcore!', so devs openly state that 'our game will satisfy casual gamers/hardcore vets' from the start, trying to enter the 'safe zone'. I think that it's a big mistake, because there are thousands of gamers who would love a 'casual' shooter with some 'hardcore' stuff like bleeding or 'real' mag change when unspent ammo stays in the mag you've just dropped on the ground. Because when I see all those 'pro-stars' who change mags after 2-5 shots...
But I'm derailing here. What I want to say is that I really don't understand why 'realism lovers' are usually so rude, and why they try to forcefully make every other gamer to accept their way of thinking. It's like with all those 'minorities' who behave themselves like Nazis. 'Accept our stuff, or else!' Screw that. If someone likes Mario instead of ARMA - it's his/her choice we have no right to judge. At least that's my opinion.
That's why I facepalm myself when I see another 'CoD veteran' that rages about how everything is 'wrong and unrealistic'. Every time I read such crap, I want to take that teenager, put all imaginable gear on him, give him a real assault rifle, 5-10 full mags, and make him run at least 4 km carrying all that stuff. And THEN I want to make him hit a target 150-200m away from him. I also want to play very loud 'war sounds' near him, explode 'mortar fire imitators' from time to time, shoot over his head and also imitate rain, spraying that basement Rambo with enough water to make him swim in his trench. And then I want to ask him 'Still like realism?'
The majority of such 'hardcore fans' play not to have fun, but to 'OVERCOMENNNGHHH!' Who needs interesting gameplay or plot (what is that crap anyway?), when you die after the first hit, need to hydrate yourself, watch your body temperature and urinate every hour or suffer accuracy penalty? 'Realism! Huck yeah!' One of the biggest facepalm generators are some STALKER - MISERY mod players. Those delusional individuals really think that spending half a mag to kill a bandit in a track suit is called 'realism', when the same bandit one-hit-kills you and perfectly sees you standing 200-300m away, through the bushes and trees, in the fog, and shoots at you using his unbreakable AK with unlimited ammo. Indeed, such level of 'realism' will make every basement survivalist hard.
In short - 'realism' in video games can't be real, because those are GAMES. You want realism - go join the army. We need natural-born-killers like you.